Sit down with Stompy Bot Productions Vice President, John Nguyen, in his latest interview with LazyTechGuys. John discusses the reception of Heavy Gear Assault at GDC 2014, an in-depth look at some of the mechanics within the game, and what fans could expect with Early Access.
Here is a sneak peak:
Andrew: While HG2 introduced crouching and prone mechanics, will we see them return in HGA? Will the HUD allow players to customize their appearance and locations?
John : In the lore, the Gears tactical appeal comes from their human-like mobility. As such, HGA will implement all mobility functionality present in HG2 such as crouching, jumping, strafing, and the all-important secondary movement system which made Heavy Gear famous. These systems allow Gears to move faster on open terrain when compared to running, at the cost of some mobility.